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#if XBOX360 // On the 360, we need to be careful about the TV's "safe" area. screenBounds = new Rectangle((int)(Game.Window.ClientBounds.Width * 0.03f), (int)(Game.Window.ClientBounds.Height * 0.03f), Game.Window.ClientBounds.Width (int)(Game.Window.ClientBounds.Width * 0.03f), Game.Window.ClientBounds.Height (int)(Game.Window.ClientBounds.Height * 0.03f)); #else screenBounds = new Rectangle(0,0,Game.Window.ClientBounds.Width, Game.Window.ClientBounds.Height); #endif Now, when you want to build the Xbox 360 project, compile the code that creates the rectangle that defines the screen margin with a size 3 percent smaller than the rectangle of a PC project, which takes all the monitor space. It s that simple.

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In this chapter, you have seen how the Spring Security framework allows access control to be injected into a web application. You have seen how paths can be protected, how user information can be acquired from the security framework, and how the service layer can be protected independently of the URLs that are used to invoke it. In the next chapter, you will take a look at how e-mail can be created in response to events within the application. You will also learn about the creation of MIME messages containing rich content.

Summary

otifying the user of changes in the application environment is a common requirement for applications of all types, but is especially useful in web applications when processes may need to happen asynchronously and you cannot necessarily demand the user s attention for the duration of the operation. Sometimes the notification will be generated as the result of a completely different user s action, and that is the situation I have chosen to model in the timesheet application: the administrative user will be notified when a user updates a timesheet. For the sake of simplicity my example assumes that the administrator will be notified of updates only, and that the only information needed is the account name of the user making the change. However, this example covers all of the basic techniques that are required for more-sophisticated solutions: populating the message dynamically with information from the application, formatting it, and sending it. By using a DAO implementation honoring an interface, we allow the specific mechanism used for e-mail to be changed without affecting the rest of the application. I take advantage of this throughout this chapter in order to substitute three implementations of the DAO by using different formatting mechanisms. Listing 8-1 shows the interface that these DAOs must implement. The sole method takes a timesheet entity as its parameter, and it is from this that data will be drawn to populate the e-mail content with the user account details.

In this chapter, you learned the basics of creating 2D games, and you went through a small project planning phase, focusing on the items that the game programmer and designer should have in mind before starting to write any code. You also learned how to model your game using game components and create the game logic itself, modifying and testing the state of these components inside the game s loop. You saw that you can implement simple sprites using GameComponent objects and take advantage of all the classes that XNA already offers. You also saw how you can add sounds and vibration effects to your game, as well as use a conditional compilation to solve the TV safe area issue of video game consoles.

public interface EmailDao { void sendTimesheetUpdate(Timesheet timesheet); } You looked at the usage of the e-mail DAO very briefly in 5, when we were considering the use of the service layer to group related calls to various DAOs. Listing 8-2 shows the injection of the e-mail DAO implementation into the service class that will use it.

et s face reality. Rock Rain is cool, fun, but it s too simple, isn t it In this chapter, you re going to add some more characteristics of a real game to it. We ll show you some more sophisticated techniques you can use to create a better game. Let s go.

<bean id="timesheetService" class="com.apress.timesheets.service.TimesheetServiceImpl"> <property name="timesheetDao" ref="timesheetDao"/> <property name="emailDao" ref="simpleEmailDao"/> </bean> Because the service layer is the common point of contact to the business functionality of our application, we can be confident that any user operation to update the timesheet must pass through the service layer, and so invoke the mechanism to send e-mail as appropriate.

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